CoreComponents 3.0.0
A Modern C++ Toolkit
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Syntactic rule within a syntax definition. More...

#include <cc/SyntaxRule>

Inheritance diagram for SyntaxRule:

Public Member Functions

 SyntaxRule ()=default
 Create a null syntax rule.
 
 SyntaxRule (const SyntaxNode &entry)
 Create a syntax rule.
 
 SyntaxRule (const String &name, const SyntaxNode &entry)
 Create a syntax rule.
 
String name () const
 Rule name.
 
void setName (const String &newName)
 Set the rule name
 
SyntaxNode entry () const
 Root node
 
Object metaData () const
 Application data associated with this rule
 
void setMetaData (const Object &newValue)
 Set application data assocaited with this rule
 
- Public Member Functions inherited from SyntaxNode
 SyntaxNode ()=default
 Create an null syntax node.
 
 SyntaxNode (char ch)
 
 SyntaxNode (const char *s)
 
 SyntaxNode (const SyntaxRule *rule)
 
 SyntaxNode (Function< bool(char)> &&match)
 
long matchNext (const String &text, long offset, Token &production) const
 Match text at offset against this node.
 
long matchLength () const
 Match length for this node (or -1 if variable)
 
String hint () const
 Hint for generating syntax error messages (Expect failed)
 
List< Stringexplain () const
 Convert to a human-readable form.
 
- Public Member Functions inherited from Object
 Object ()=default
 Create a null object.
 
 operator bool () const
 Check if this is a non-null object.
 
bool isNull () const
 Check if this is a null object.
 
template<class T >
bool is () const
 Check if this object is of type T.
 
template<class T >
as () const
 Cast this object to type T.
 
bool isWeak () const
 Check if the underlying object reference is weak.
 
bool operator== (const Object &other) const
 Equality operator.
 
std::strong_ordering operator<=> (const Object &other) const
 Ordering operator.
 
long useCount () const
 Reference count.
 

Protected Member Functions

 SyntaxRule (State *newState)
 
State & me ()
 
const State & me () const
 
- Protected Member Functions inherited from SyntaxNode
 SyntaxNode (State *newState)
 
State & me ()
 
const State & me () const
 
- Protected Member Functions inherited from Object
template<class T >
weak () const
 
template<class T >
void initOnce ()
 Create the object state when called the first time.
 
template<class T >
void initOncePerThread ()
 Create a distinct object state for each thread when called the first time in that thread.
 
 Object (State *newState)
 Initialize object with newState.
 
 Object (State *state, Alias)
 
 Object (State *state, Weak)
 
Objectoperator= (std::nullptr_t)
 

Additional Inherited Members

- Static Protected Member Functions inherited from Object
template<class T >
static T alias (const State *state)
 Create an alias object for the given state.
 
template<class T >
static T weak (const State *state)
 
- Protected Attributes inherited from Object
Handle< Stateme
 Internal object state
 

Detailed Description

Syntactic rule within a syntax definition.

Constructor & Destructor Documentation

◆ SyntaxRule() [1/3]

SyntaxRule ( )
default

Create a null syntax rule.

◆ SyntaxRule() [2/3]

SyntaxRule ( const SyntaxNode & entry)
explicit

Create a syntax rule.

◆ SyntaxRule() [3/3]

SyntaxRule ( const String & name,
const SyntaxNode & entry )

Create a syntax rule.

Member Function Documentation

◆ name()

String name ( ) const

Rule name.

◆ setName()

void setName ( const String & newName)

Set the rule name

◆ entry()

syntax::SyntaxNode entry ( ) const

Root node

◆ metaData()

Object metaData ( ) const

Application data associated with this rule

◆ setMetaData()

void setMetaData ( const Object & newValue)

Set application data assocaited with this rule